Hero

Strength: 4

Dexterity: 6

Intellegence: 5

Charisma: 5

ForestLord +1
Lore +1
Forest Rune
Nature Magic
Sky Rune

Alignment: Neutral
Wisp
Combat: 1
Hits: 10
Speed: 12
Damage: 4/4 Cold
Armor: 5
Resistance: 20
Resistant vs.: Magic
Vulnerable vs: PiercingSlashingCrushing
Cost: 100 Crystal
Build Time: 1
Build Skill: 10
Setup Points: 3
Army Points: 2
Ability: Cannot be put into mines, Generates 1 Crystal per second
Ancient Wisp
Combat: 8
Hits: 100
Speed: 8
Damage: 20/8 Electric
Armor: 10
Resistance: 20
Resistant vs.: Magic
Vulnerable vs: PiercingSlashingCrushing
Cost: 100 Crystal
Build Time: 1
Build Skill: 10
Setup Points: 3
Army Points: 2
Ability: Cannot be put into mines, Generates 1 Crystal per second
Forrest Guard
Combat: 4
Hits: 25
Speed: 10
Damage: 10 Piercing
Armor:10
Resistance: 10
Resistant vs.: --
Vulnerable vs: --
Cost: 25 Gold
----- 20 Metal
Build Time: 25
Build Skill: --
Setup Points: 1
Army Points: 1
Ability: Triple damage vs. Dwarves
Glade Warden
Combat: 5
Hits: 15
Speed: 10
Damage: 10/8 Piercing
Armor: 5
Resistance: 10
Resistant vs: PiercingSlashingCrushing
Vulnerable vs: FireElectricCold
Cost: 50 Metal
----- 50 Crystal
Build Time: 45
Build Skill: --
Setup Points: 3
Army Points: 2
Ability: --
Woodrider
Combat: 9
Hits: 90
Speed: 16
Damage: 15 Slashing
Armor: 10
Resistance: 10
Resistant vs: --
Vulnerable vs: --
Cost: 75 Gold
----- 50 Metal
Build Time: 75
Build Skill: --
Setup Points: 3
Army Points: 2
Ability: Triple Damage vs. Orcs troops
Druid
Combat: 7
Hits: 60
Speed: 11
Damage: 10/6 Magic
Armor: 5
Resistance: 15
Resistant vs: Electric
Vulnerable vs: Piercing
Cost: 50 Gold
----- 150 Crystal
Build Time: 80
Build Skill: --
Setup Points: 3
Army Points: 1
Ability: Casts Call Lightning, and Light/Darkness
Treant
Combat: 16
Hits: 200
Speed: 4
Damage: 30 Crushing
Armor: 20
Resistance: 10
Resistant vs: Piercing
Vulnerable vs: Fire
Cost: 200 Stone
Build Time: 100
Build Skill: 15
Setup Points: 4
Army Points: 4
Ability: Casts Entangle. Cannot be put into mines.
Sprite
Combat: 2
Hits: 25
Speed: 14
Damage: 10/6 Piercing
Armor: 0
Resistance: 10
Resistant vs: Magic
Vulnerable vs: PiercingSlashingCrushing
Cost: 80 Crystal
Build Time: 30
Build Skill: --
Setup Points: 3
Army Points: 1
Ability: --
Pixie
Combat: 3
Hits: 20
Speed: 16
Damage: 6/6 Cold
Armor: 5
Resistance: 10
Resistant vs: Magic
Vulnerable vs: --
Cost: 80 Crystal
Build Time: 30
Build Skill: --
Setup Points: 3
Army Points: 1
Ability: Very fast
Ancient Treant
Combat: 20
Hits: 250
Speed: 4
Damage: 60 Crushing
Armor: 25
Resistance: 10
Resistant vs: Piercing
Vulnerable vs: Fire
Cost: 400 Stone
Build Time: 100
Build Skill: --
Setup Points: 6
Army Points: 4
Ability: Casts Entangle. Splits into 2 Treants when killed.
Dryad
Combat: 10
Hits: 100
Speed: 16
Damage: 20/8 Magic
Armor: 5
Resistance: 10
Resistant vs: Magic
Vulnerable vs: PiercingSlashingCrushing
Cost: 250 Crystal
Build Time: 75
Build Skill: --
Setup Points: 5
Army Points: 1
Ability: Converts buildings - 25% faster conversion than other Generals.

IronBark
Combat: 27
Hits: 800
Speed: 11
Damage: 145Crushing
Armor: 35
Resistance: 30
Resistant vs: PiercingSlashingCrushing
Vulnerable vs: Fire
Cost: 1200 GMSC
Build Time: 600
Army Points: 4
Ability: Explodes on death; Immunity to status effects; Causes Terror; Ignores armor.
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