Raise Skeleton Description: Each Mastery: Raises 2 Skeletons to serve the caster +1 Skeleton +5 XP per level Duration: Cool Down Time: Instant 1.18secs + .10 per level Raise Zombie Description: Each Mastery: Raises 1 Zombie to serve the caster +1 Zombie +5 XP per level Duration: Cool Down Time: Instant 1.26secs + .10 per level Black Portal Description: Each Mastery: Summons a Black Portal to aid in raising undead +1 min duration Duration: Cool Down Time: 2 min 1.34secs + .10 per level Raise Wight Description: Each Mastery: Raises Wights to serve the caster +20 XP per level Duration: Cool Down Time: Instant 1.70secs + .10 per level Vampirism Description: Each Mastery: Nearby friendly melee troops gain the ability to steal life from foes (like a Vampire) - +2 hits per attack +1 life per attack per level +1 min duration +50% area of effect Duration: Cool Down Time: 1 min 2.60secs + .10 per level Darkstorm Description: Each Mastery: Changes day to night and makes it rain None Duration: Cool Down Time: Instant 2.06secs + .10 per level Strip Flesh Description: Each Mastery: All non-Undead enemy infantry of levels 1-2 in command radius are turned into skeletons. All non-Undead enemy infantry of levels 1-2 in command radius are turned into skeletons. Duration: Cool Down Time: Instant 3.55secs + .10 per level Call the Dead Description: Each Mastery: Returns piles of bones back to life as Skeletons +20 XP per level Duration: Cool Down Time: Instant 3.50secs + .10 per level Ring of Ice Description: Each Mastery: A hail of ice surrounds the caster, causing 40 points of cold damage +20 cold damage Duration: Cool Down Time: Instant 4.25secs + .10 per level Raise Champion Description: Each Mastery: Raises an Undead Lord from his grave (Shadow, Liche, Vampire or Doom Knight) +20 XP per level Duration: Cool Down Time: Instant 6.1secs + .10 per level