+15 Damage (slashing)
+30 Damage vs. Snakemen & Dinosaurs
-10% Spellcasting Chance These axes have been fashioned by the Selentines specifically
for killing Ssrathi.
+20 Damage (slashing)
Casts Morph Combat (5% chance per hit)
-10% Spellcasting Chance These blades are forged by Daemon Smiths from another plane.
Using them changes the very fabric of reality.
93. Robe of the Archmage
Value: 90
Rarity: 30%
Level: Greater
+10 Magic Resistance
+25% Mana Regeneration
-3 Movement Speed These robes are presented by the Imperial College of Wizards
to their most distinguished members.
94. Shadow Belt
Value: 50
Rarity: 50%
Level: Lesser
+10 to Combat Skill at Night These belts were developed by the Selentine Assassins' Guild
to aid their members who tangled with the City Guards.
95. The Tome of Knowledge
Value: 120
Rarity: 10%
Level: Artifact
+6 Divination Magic
+5% Spellcasting It is said that nobody can ever finish this book, since no one
person can know all things.
96. The Tome of Change
Value: 120
Rarity: 10%
Level: Artifact
+6 Chaos Magic
+5% Spellcasting The cover of this spellbook is contantly shifting and changing
form.
97. The Tome of Lies
Value: 120
Rarity: 10%
Level: Artifact
+6 Illusion Magic
+5% Spellcasting This spellbook seems to change color whenever you look at it.
+10 Damage (piercing)
+30 to Damage vs. Dwarves
-5% Spellcasting Chance This Goblin dagger is coated with the sap of a plant particularly
poisonous to Dwarves.
+15% Spellcasting
+10 Electrical Resistance Goblin Shamans believe that these stones can change the weather.
103. Orb of Healing
Value: 120
Rarity: 20%
Level: Greater
+20 to Life Points
+20% Life Regeneration
Casts Heal Self (5% chance per hit) These small Orbs are often given to Wood Elves when they are
about to travel far from their homeland.
+50 to Damage vs. Orcs
+20 Damage (slashing)
-20% Spellcasting Chance These huge axes are wielded by the Theiran Knights. They are
so heavy that few people can lift them.