Morph Combat Description: Each Mastery: Randomly changes combat values of nearby units by up to +/- 3 – friend and foe Up to +/- 3 more per level Duration: Cool Down Time: Instant 1.16secs + .10 per level Morph Speed Description: Each Mastery: Randomly change speed values of nearby units by up to +/- 3 – friend and foe Up to +/- 3 more per level Duration: Cool Down Time: Instant 1.26 + .10 per level Morph Health Description: Each Mastery: Randomly change health values of nearby units by up to +/- 30 – friend and foe Up to +/- 30 more per level Duration: Cool Down Time: Instant 1.25secs + .10 per level Morph Damage Description: Each Mastery: Randomly change damage values of nearby units by up to +/- 3 – friend and foe Up to +/- 3 more per level Duration: Cool Down Time: Instant 1.38secs + .10 per level Morph Tower Description: Each Mastery: Randomly changes one of combat, speed or damage by +/- 3, or hits by +/- 30, of nearby towers – friend and foe Up to +/- 3 more per level for combat, speed and damage Up to +/- 30 more per level for hits Duration: Cool Down Time: Instant 1.70secs + .10 per level Drain Mana Description: Each Mastery: Drains 50 mana from any enemy unit nearby +25 mana per level +50% area of effect Duration: Cool Down Time: Instant 2.54secs + .10 per level Morph Resources Description: Each Mastery: Transmute one resource into another at a rate of 40-60% +10% to rate Duration: Cool Down Time: Instant 3.20secs + .10 per level Increase Casting Description: Each Mastery: The caster increases his casting skill by +1 in a random spell sphere + 1 casting per 2 levels Duration: Cool Down Time: Current scenario 5.50secs + .10 per level Wildfire Description: Each Mastery: Black lightning shoots from the caster, hitting enemy units for 50 fire damage +50 fire damage Duration: Cool Down Time: Instant 3.98secs + .10 per level Chaos Plague Description: Each Mastery: Nearby enemy units have their hit points reduced to 50% of their current hits and are diseased +3% more hits Duration: Cool Down Time: Instant 8.10secs + .10 per level