Fey
Titan - The Forest Master

Click to hear the Forest Master speak
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The Fey are old - older even than the Elves. They come from a time
before recorded history, perhaps even before the Age of the
Dragonlords.
Over the centuries, their lands have dwindled. There are few forests
left in the Realms of Etheria inhabited by the Fey. Each one of
these Forests however, is guarded by a Forestmaster - an ancient
creature said to have existed since the creation of the world. They
are immensely powerful, and do not take intrusion into their
lands lightly.
Many Sages say that the time of the Fey has passed, and that in another
few hundred years, there will be nothing left but memories of these
fantastic creatures. But they might change their minds if they ever came
face to face with a Forestmaster.
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Race
The philosophers of Etheria, (those that weren’t killed and eaten by the mad Demon King Mickrob, that is), have always struggled to produce a fair yet succinct description of the Fey. The tag, ‘Elves without Trees’ gained some currency, but completely misses the point that an Elf without a tree is no Elf at all. And yet there’s no doubt that there is an affinity of sorts between the Fey and the Elves. In truth, the Fey could be Elves, if only they would give up their wildness, their love of trickery and fakery, and their habit luring the unwary to their doom, a practice which holds perennial fascination for the Fey.
In short, the Fey could be Elves if they would just try harder. This they have no intention of doing. They love the low life, despise the way the Elves take themselves so seriously, and revel in their outsider status, considering it to be a binding force for their nation. It’s good that they stick together, because individually the Fey are incredibly weedy. A single Fey is a bully magnet, and Fey heroes barely have the strength to dress themselves. The best Fey attributes are speed, numbers and magic and a Fey hero is Etheria’s best spellcaster. The Fey are also very good at researching improvements to their armies, so what might look at a puny rabble could easily turn out to be a big bunch of trouble.
Pros: Units move fast and produce fast with lots of flyers. Lots of upgrades.
Cons: Units and heroes start out weedy, voracious appetite for crystal, production requires multiple keeps.
To taunt a Fey: Call him a Low Elf.
To make friends with a Fey: This has never been successfully attempted in the wild.
Motto: We know you hate us.
- Oakmen:
- Oakmen are the Fey builder, and for some reason, probably to do with the dialectic of class struggle, the lowly, laboring Oakmen are one of the toughest Fey units. Unfortunately, being workmen, the Oakmen are compelled to spend large amounts of time leaning on their shovels, which results in a very low speed. You’re unlikely to meet one, but an Oakman that has had all the Fey upgrades applied to it is a very tough unit indeed, although still vulnerable to fire.
- Spriggans:
- As a basic infantry type, the Spriggans are, at first glace, unimpressive. Their combat ability is poor, though their armor is good and their speed is fast. Think of them as a very young delinquent, who through research can mature into a much more capable thug.
- Sylphs:
- It’s hard to think of Sylphs as a combat unit. They’re so tiny and are even weedier than Spriggans. However, they benefit from the same improvements as Spriggans, require a miniscule amount of crystal to produce and can attack air and ground units. A good tactic might be to build a few early, just in case you get rushed, and then stick them into towers once the real fighting starts.
- Sprites:
- Sprites are a combat unit, attacking both air and ground targets, and doing moderate amounts of damage in the process. They are not well armored, and require a fair amount of crystal to produce. They can useful in tormenting the slower races, such as Dwarves.
- Faerie Dragons:
- Faerie Dragons are typical Fey unit, since they don’t really fit in anywhere, and with a name like that, it’s no wonder. In their favor is the fact that they fly, they are produced at a building other than a Keep, and don’t take much crystal. Against them is the fact that they don’t do much damage and do take a fair amount of gold and metal to produce.
- Pixies:
- Pixies, especially with the upgrade that lets them throw fireballs, are a Fey favorite. A bunch of these guarding your hero will give an early and vicious response to any sneaky attacks, especially those from the air. Like most Fey units, Pixies look winsome and harmless, but are really pretty deadly, a fact which obviously has nothing at all to do with their (female) gender.
- Banshee:
- Banshees sound like Librarians, which is perhaps why their spell causes Fear. It’s hard to say what they look like. Perhaps if Librarians were given to having nightly beer drinking contests, then the winner would (in the morning) strongly resemble a Banshee. Regardless of looks, Banshees are a tough fighting unit, with lots of hit points, tough armor and an elephantine memory for overdue books.
- Lightning Hawks:
- Lightning Hawks are far and away the best Level One flying unit in the game. Although they can only attack ground troops and structures, and are moderately expensive to make, a small flock of Lightning Hawks can reduce a tower in a very short time. Lightning Hawks are also an excellent means of razing enemy mines at little cost and no risk to yourself. Used properly, Lightning Hawks can quickly become one of Etheria’s most hated units, a mark of real distinction.
- Pegasi:
- Pegasi fill a very real gap in the anti air defenses of the Fey. While many low level Fey units have an anti air capability, they are so weedy that a determined air assault can just sweep them aside, or in the case of Dragons, turn them into a handful of croutons.
- Dragons:
- The Fey have a very real fear of Dragons, since Dragons are resistant to the fire attacks of upgraded Pixies and Faerie Dragons. Very sensibly, they don’t let that fact get in the way of their own deployment of Dragons, a task that they relish.
- Unicorns:
- Two armies meet in a pitched battle. They are evenly matched yet one side melts away like snow in summer, while the other only loses a few insignificant units (usually those dressed in red shirts). No it’s not a movie, in which the scriptwriters usually ensure that the bad guys have all trained in anti-marksmanship. In this case, one side has a bunch of Unicorns healing hit points and curing poison, a huge advantage in combat. Unicorns can melee as well, but they have poor armor, and are simply much more useful in their mobile medical role.
- Forestmaster:
- The Forestmaster is the Fey Titan, and an impressive beast he is too. Massively armored, his heavy, long range magical attack causes Terror and ignores armor. If confronted by a Forestmaster, there are two options. The first is pretending to be dead, the second is being dead.
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