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  1. #21
    Back to lore names, here are the files used to randomize city and ruin names in Warlords 3 Dark Lords Rising.
    [RULES]

    25 [SYL1] [SYL2]
    40 [SYL1] [SYL3]
    100 [SYL1] [SYL3] [SYL2]

    [SYL1]
    Aern
    Gal
    Fer
    Bel
    Mel
    Bal
    Xal
    Xaj
    Zan
    Zar
    Zhul
    Yor
    Nar
    Gon
    Trel
    Grul
    Pret
    Ban
    Mor
    Tan
    Ten
    Tul
    Gol
    Ghul
    Dar
    Dran
    Drak
    Dral
    Del
    Drel
    Dul
    Drul
    Dhul
    Dhol
    Eral
    Elan
    Hrul
    Han
    Hol
    Hop
    Jus
    Kil
    Khaz
    Khur
    Zen

    [SYL2]
    ton
    rak
    rik
    thas
    thor
    gor
    dros
    heim
    dor
    doria
    kith
    kin
    ing
    gon
    tor
    torin
    berg
    ville
    side
    shand
    lay
    thas
    dalf



    [SYL3]
    an
    a
    or
    o
    in
    il
    al
    and
    [RULES]

    40 [SYL1] [SYL2] [TITLE]
    65 [SYL1] [SYL3] [TITLE]
    75 [SYL1] [SYL2]
    90 [SYL1] [SYL3] [SYL2]
    100 [SYL1] [SYL3]

    [TITLE]
    Tower
    Stone
    Ruins
    Cave
    Crypt
    Tomb
    henge

    [SYL1]
    Aern
    Gol
    Ghol
    Ghul
    Gul
    Khaz
    Drek
    Drak
    Van
    Krul
    El
    A'th
    Eith
    Ith
    Lor
    Bel

    [SYL2]
    drak
    dum
    kaz
    gor
    kor
    dor
    oria
    mor
    das
    zar
    zum


    [SYL3]
    a
    on
    an
    al
    or
    ar
    il
    i
    Not to mention the fixed names in the campaigns.
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia

    Cheers

    Steve
    I always had something of a monk in me. Now I know.

  2. #22
    This. Is. SPAR-- AWESOME!
    I'll actually use this method later, so the cities actually have random names (apart from the Capital). I think I'll by Warlords BattleCry II on GOG to see the names of the Capitals and then use what you gave me to make cities for all races/sides.

    Thank you!


    EDIT:
    In order to avoid double posting... OP updated with the Barbarians!
    Last edited by Bane; 04-26-2015 at 07:47 AM.

  3. #23
    This is worth a double post, I believe:

    DOWNLOADS
    [Last Update: April 28th, 04:30am]

    Warlords BattleCiv Pack-I
    Steam (not up yet) / Copy Link
    Version: Beta (text missing, Hellbore has no exclusive unit model, balance is still being tweaked)
    Requires: DLL VariousModComponents from v66 onwards.
    (You can't have more than one Mod with a DLL file at a time, if you have one DISABLE IT before using DLL VMC)

    Simply put the files you download at your C:\Users\*YOUR USER*\Documents\My Games\Sid Meier's Civilization 5\MODS

  4. #24
    No manifests?

  5. #25
    For the next pack:

    Pack-II Contains the following Civilizations:

    Wood Elf - Ranger Lagertha
    UA: Thorns & Arbos - Units may move through Forest and Jungle in friendly territory as if they were Roads. Great People spent on a friendly non-City tile will generate a Forest, destroying any improvements there. +1 Food to Forest tiles.
    UB: White Tree -
    Replaces the Granary. +2 Food and +1 Production to all animal Resources. Cities adjacent to both a River and at least 2 Forest tiles have 1 extra ring to work.
    UB: Forest Tower -
    Replaces the Castle. +10CS, +1 City bombard range. 2 maintenance cost. No increase in City HP.


    Sirian Knight - Lady Sadine of House Sirian
    UA: For the Light - A Worker and a Settler appear near the Capital with each Era advancement, ending in the Reinassance. After the discovery of Economics, incoming Trade Routes generate Tourism equal to the amount of Gold they generate to the Sirian city.
    UU: Knight Lord -
    Replaces the Knight and requires Horses. Generates 1 Happiness and +2 Faith. Upon training, may choose between Multisect-Light Plate or Paladin’s Warhorse Promotions.
    UB: Paladin Stable -
    Replaces the Stables. +1 Food, Culture and Production from Horse, Cows and Sheeps. +15% Production for mounted units. +1 Happiness for each incoming Trade Route.


    Fey - Lemony Cottondrop
    UA: Buttercup and Rainbows -
    Golden Ages last 75% longer and, while they last, units receive an amount of Experience equal to one fifth of your Gold output upon training. Starts with a Spy.
    UU: Sylph -
    Replaces the Spearman. Has 5 moves, is flyer and has very low combat and cost. When killed, generates Golden Age points, Culture or Gold, by an amount equal to it’s experience.
    UB: Orb of Wonder -
    Replaces the Barracks, available at Guilds. +2 Gold, 1 Merchant Specialist. Creates a Silver or Gold resource under the City, if no Luxury Resource exists there. No EXP bonus nor maintenance.


    The Swarm - Dialytes, the Broodmother
    UA: Gaze of Melkor -
    Half of the excess Happiness of the Empire is directed to Science. +1 Gold from Mines. For each different kind of Great Work in a city, it’s Happiness is increased by 1.
    UU: Scarabman -
    Replaces the Scout. Has +1 movement and has double move in the desert as well as being Invisible while there. Clearing barbarian encampments triggers the Ancient Ruins effect.
    UB: Dunekeep -
    Replaces the Garden. +30% Great Person generation. 1 Artist Specialist Slot. 2 Great Work of Art slot. Has 4 Gold maintenance cost. Source of Fresh Water. +1 Food and Gold to Food Plains.
    Last edited by Bane; 05-07-2015 at 02:39 PM.

  6. #26
    Added the rest of the Civ descriptions for Pack II.

  7. #27
    Warlords BattleCiv Pack-II Steam / Copy Link
    Version: Beta (plenty of text missing, Cavalier has no exclusive unit model)
    Requires: DLL VariousModComponents from v66 onwards.
    (You can't have more than one Mod with a DLL file at a time, if you have one DISABLE IT before using DLL VMC)

  8. #28


    Dark Elf - Shil'a Bloodletter
    UA:
    Mortos Rune - City-States conquered by the Dark Elves provide Votes for the World Congress as if they were independent and allies. Killing units provides Faith.
    UU: Spider Queen - Replaces the Lancer, but does not require Horses. Bonus CS when flanking. Chance to create 1-3 miniatures upon death, based on Level. (the chance is based on level, the number of spawn is random)
    UI: Tree of Pain - +1 Culture. Evolves over time, with a boost to Golden Age points after each transformation, up until level 5, when it starts yielding +4 Culture, +3 Gold and +1 Food. Is removed when pillaged. Does not remove Forests, must be built on flatlands, except Desert.




    Daemon - Gokh'xag Extraplanar Lord
    UA: Fiery Disposition - Non-Daemon, non-Capital cities you conquer are instantly razed and cause a 2-turn Anarchy in the enemy’s Empire. +2 Science from Bonus and Strategic Resources.
    UU: Daemon - Replaces the Great General. Flyer. Is able to summon Imp units. Does not have the normal Great General benefits, but increases the range of stacked units by 1 and gives nearby units the Binding Promotion, which makes them earn XP faster.
    UB: Chaos Shrine - Weaker than the Walls it replaces. +1 Happiness. When this city is captured, gain a lump of Gold and Culture. Provides 1 GPP towards a Daemon. After the construction of the first Chaos Shrine, Daemons may be bought with Gold.

    ---
    Imp - Ranged unit with 1 range. Flyer. Very weak, but, when attacking, reduces enemies’ movement by 1. May be upgraded twice, once by the Chaos Shrine and another from the Bank.



    Ssrathi - Yarkona
    UA: Snakeskin - Cities have +15% Growth, +30% instead ifadjacent to a River. Stealing a City-State from another Civilization reduces their Influence with it by 40 and starts a 5-turn Golden Age.
    UU: Naga - Replaces the Crossbowman. High range, increased CS if moving towards, or starting a turn near, an enemy (+20% if 1 tile away, +10% if 2 tiles away). Regeneration I promotion.
    UB: Sacred Pool - Replaces the Temple. +2 Faith. +1 Culture and +1 Faith from Jungle tiles.



    Orcs of Kor - Dexa Gornakspawn
    UA: Extreme Prejudice - Units are stronger and Cities have higher Production based on how high is Dexa’s warmonger threat with other Civilizations. +10% to Policy Costs.
    UU: Half-Troll - Replaces the Swordsman. Does not require Iron. Resistant to ranged attacks; resistance increases with level, up to level 5. Regeneration I.
    UB: Battleyard - Replaces the Colosseum. Melee Units are trained faster, but the unit start with variable damage. +15 EXP. +2 Happiness. 2 maintenance.

  9. #29
    Those images are great! Did you draw them yourself?
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia

    Cheers

    Steve
    I always had something of a monk in me. Now I know.

  10. #30
    Nope. Not a single one.

    The two 'orcs' are Nothrogs from Warlord: Saga of the Storm CCG.
    The Daemon 'leader' is from WarHammer 4K.
    The other Daemon is from One Vox's DeviantArt.

    The rest were randomly taken from GoogleImages.

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