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  1. #1

    Exclamation [WBC3 MOD] The Protectors

    What is The Protectors?

    The Protectors (in short TPC) is a stand-alone mod of the game Warlords Battlecry 3, produced by Infinite Interactive. Stand-alone means that it can be run without having the original game installed.
    Currently, TPC is under development (since 2010) and has not reached a stable version. However, there are beta versions available for download for the public at The Protectors official website.All users are encouraged to report bugs and suggest improvements on TPC forum, as they are considered beta testers. Also, by becoming a member of the site you will receive email updates on new patches and important dev-blog entries. Becoming a member of the site will also ensure your name's (or nickname's) appearance in the credits list once the mod is fully developed.
    The mod has bought a lot of changes to the original game in the past few years. The most important ones which are fully implemented as of today are:

    • New campaign/ New storyline. The Protectors has a new story-driven exciting campaign full of memorable scenarios, cutscenes, locations and adventures. (approximately 90 new scenarios currently)
    • Modified unit/ building/ tech tree in order to make a fun and balanced game.
    • New campaign mode: Chapters. Along the normal wbc3 campaign style, there are also short campaigns with preset heroes in a preset universe.These are called chapters and give flavor to TPC storyline. There are 18 chapters, one for each race + a prologue, all happening around the same Etheria, some interacting with each other, some happening in a different time-line.
    • Special characters/ companions. TPC revives the old Warlords Battlecry 1 characters like Robert, Setroth, Paridian etc. and brings new ones into the game. These units are persistent in campaign mode (xp gained in battle is saved for the next one) and spawn next to your hero (in most scenarios) regardless of army setup points. They have unique powers and dialogues and their presence affect many things, including story outcome.
    • Improved editor. The in game editor is now easier to use because of features like: right-clicking to decrement selection, more control over scene events, ability to add item chests, create random terrain and more.
    • Improved scene events. Now have the ability to make dialogue choices, change terrain, orchestrate units and buildings, add special effects (visual and audio), control player camera, change units/buildings owners, etc.
    • Racial control panels. Each race has a suiting control panel. Some from the original series, some TPC made.
    • Music collection. All from Steve Fawkner and co. Total soundtrack number currently is of 67, each fitting to the fantasy-travelling-battle style of the game.
    • New interface. The TPC menu gives a better first impresion due to its new button layout, intro clips and short hint movies randomly shown from time to time. The hero creation screen in particular has suffered a lot of useful changes.
    • New units and buildings. All fitting original wbc graphics.
    • Racial synergy bonus (in short RSB). When the hero leads his own race he has a powerful racial special spell, unique for every race. This can change the tides of a battle, but can only be used once per scenario and is not long lasting. Timing is important.
    • Global extra notifications. Useful mostly in MP, players will now be announced which hero/companion dies or whom has used his RSB.
    • New terrain. All fitting original wbc graphics.
    • Hero creation quiz. Responding to a series of questions with multiple answers will make it easier to choose a hero race and class.
    • New items/ item graphics/ item sets. All fit with original wbc graphics.
    • Improved AI. Now uses buildings such as mortars.
    • Ironman, Bronzeman, Tinman mode. A hero can gain and loose xp in more ways now, depending on how much a player likes to risk.
    • Hero proficiency. Every TPC hero must have a proficiency. This is a skill which automatically levels up with the hero.
    • Cheat codes. Only working in SP and are not permanent to the hero.
    • Improved spells. Such as controlled blinking, weather affected pyromancy and more.
    • Improved in-game shops, temples, quests. Stocks change, neutral powerups and more.
    • Campaign dialogues/ text-based quests. These can affect and be affected by many things such as hero class, in-game time, items, companions, completed scenarios, location, storyline, quests, crowns, etc.
    • Campaign time importance increased. Actions can now be time-conditioned, so that you have a limited time (in days/years) to complete a quest (traveling, fighting, obtaining an item, etc.) without affecting reward or availability.
    • New victory conditions/ game types. Along Slug Fest, Capture the Flag, King of the Hill and more.
    • Improved random name generator. Mostly used by the AI, gives more distinction between races.
    Last edited by Patrick_the_Winekiller; 11-20-2012 at 11:51 AM.
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia


    I always had something of a monk in me. Now I know.

  2. #2

    Choice dialogues video
    Semi-smart blinking video
    Last edited by Patrick_the_Winekiller; 11-08-2012 at 08:48 AM.
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia


    I always had something of a monk in me. Now I know.

  3. #3

    ******************************** Patch 0.5.1 *************************************

    *Fixed nis file used in the tutorial
    *Fixed deselecting bug in tutorial
    *User must edit name in hero creation to advance
    *Added endline symbol(/n) for use in nis files' choice tags
    *Fixed nis file scrolling speed reset bug
    *Fixed Hero Selection name when not using scroll wheel
    *Added editor events
    *Fixed other minor nis reading bugs
    *Added "Nis files explained" in Manual folder
    *Fixed quest randomization in tutorial
    *Added sound effect when creating a new entry in the campaign journal
    *Choice dialogues can be used with CTRL+number (not only with keypad numbers)
    *Nis flags can now be conditioned
    *Increased building types limit to 500 (was 320)
    *Prologue heroes now loaded from main directory
    *Most nis commands are now using unit/building names instead of codes (see manual for more info)
    *Fixed hero portrait disappearing bug when using "more info" on hero selection screen
    *Fixed the %discount bug
    *Fixed Daemon control panel
    *Slightly changed loading screen appearance

    ******************************** Patch 0.5.2 (unreleased) ************************

    *Added rally point and attitude buttons for Black Library
    *Vampire requires level 5 keep now
    *Foreign mercenary I,II,III and Spell or Arcane Research are now affected by continuous production
    *Rampant AI now functions properly
    *Added reaper voice pack
    *Fixed RSB availability for secondary avatars
    *Fixed d bug in skirmish screen
    *Added empire RSB (experimental)
    *Shop items are randomly changed every 15 minutes (rarity taken into account)
    *Empty shop item slot is immediately filled with another random item (rarity taken into account)
    *Fixed barbarian control panel for 1280x1024 resolutions
    *Users can now press spacebar to skip to the next stage of a nis file (provided current stage is not a choice)
    *Increased editor tile list limit to 3333 (was 999)
    *Added campaign nis file feature
    *Fixed some AI bugs regarding conversion and production
    *Changed weather combat affects as follows:
    DAY: +1 for ssrathi
    NIGHT: +2 for undead
    +1 for darkelf
    -1 for human, dwarf, barbarian, orc, minotaur, fey, ssrathi, insect
    RAIN: +1 for daemon, barbarian
    -1 for human, dwarf, orc, minotaur, highelf, woodelf, darkelf, fey, ssrathi
    -2 for insect, flier
    FINE: no effects
    *Rainy weather now gives +2 mastery to most ice spells and -1 to most fire spells (experimental)

    ******************************** Patch 0.6 *************************************

    *Greatly tweaked units' stats and reqs
    *Greatly tweaked RSBs. Current setup is as follows:
    Knights - Raises 20 dancing swords from fallen bodies all over the map
    Dwarf - Decreases build time by 80% for 10 minutes
    Undead - Raises 20 skeletons from fallen bones all over the map
    Barbarian - Changes weather to storms and casts thunderstrike on enemies in command radius, dealing +20 damage per elapsed minute (hero included)
    Minotaur - Friendly melee units in command radius get 50 vampirism for 1 minute (hero included)
    Orc - Friendly units in command radius get +2 combat per elapsed minute permanently (hero included)
    Highelf - Friendly units in command radius get life ward for 5 minutes (hero included)
    Woodelf - Enemy units in command radius have 1 speed for 1 minute (hero included)
    Darkelf - Spawns +1 queen spider per elapsed minute randomly on the map
    Fey - Friendly units in command radius get +15 xp per elapsed minute
    Darkdwarf - Friendly units in command radius get stoneskin (+50 armor) for 1 minute (hero included)
    Daemon - Summons +1 sucubus per elapsed minute near the caster
    Empire - Fills all resource slots and gives +15 merchant skill for 5 minutes
    Ssrathi - Friendly units in command radius become invisible and receive +3 speed, +10 armor and +10 resistance for 1 minute or until attack (hero included)
    Swarm - Makes all upgrades, researches, buildings and units very cheap (1 of each required resource) for 5 minutes
    Plaguelord - Friendly units in command radius get poisoned attacks (100 strength) for 1 minute (hero included)
    *Added the Warcry spell (+2 speed to friendly units for 1 minute, +1 speed per mastery) to the Warlord. Manacost 20.
    *Warlord now has a mana pool of 30
    *AI now uses Warcry spell
    *Fixed a”typo” in the editor's flag system
    *Fixed Call the Dead bug (hopefully)
    *Improved overall AI usage of Invisibility spell
    *AI controlled chameleons now use the invisibility spell
    *AI does not pick on human players any more. Hate index is set with regards only to starting position.
    *Implemented the time-conditions in campaign mode
    *Scenario nis files support flag conditions for any action. Documentation updated.
    *Modified time spent for doing actions in the campaign. Current usage is as follows:
    0 days - Retinue, Companion, More Info
    1 day - Choice, Dialog, Message, Shop, Mercenary
    3 days - Training
    1 to 3 days - Battle/ Ambush
    Any - Traveling/ Sailing
    *Campaign nis files now have the journal, video, item, crowns, diplomacy commands
    *Increased portrait limit to 999 (was 99)
    *Added one more menu intro clip (totaling 10)
    *Campaign starting date (year/day) now differs from chapter to chapter
    *Added the new Kharn Pak - Rivers terrain tiles
    *Added the crowns condition in campaign nis files. Player must have bigger or equal amount crowns than given number to satisfy condition. Current values accepted are 10,20,30...200,250,300,400,500...1000. Fully compatible with condition operators (and, or, not)
    *Added 7 new skirmish scenarios (Around the Mountain, Dragon's Pyramid, Four Rivers, Lake Side quest, Lands Divided, Water Temple, Winter Wonderland). Credit goes to I2 team and Kharn.
    *Enabled prologue chapter for beta testers.

    ******************************** Patch 0.6.1 *************************************

    *Moved journal writing 20px more to the left, to fit page
    *Revived scenario description. Now appears at beginning of match, like rules panel
    *Revived wbc1 soundtrack system. Along Victory, Intro, Defeat and Game specific tracks, player may now add Dialog ones
    *Fixed right clicking portrait bug. Credits to WaterD
    *Fixed Stone Golem and Queen Spider bug
    *Fixed Guilds building crash bug
    *Fixed Good Dwarf avatar crash bug
    *Slightly modified Dark Dwarven control panel gfx
    *Added Quest Almost Expired notification for female voice (triggered at last minute)
    *Added Time Magic Sphere. Credits to Jodwin
    *Time Magic skill available to Archmage class (experimental)
    *Fixed Orchold building bug
    *Prologue hero changes are now saved in HeroDataChapters.xcr (items, level ups, retinue, etc.)
    *Guardian Skulls now marked as undead
    *(Re)added the attitude and rally point commands for the Black Library (accidentally got disabled in 0.6)
    *Fixed the invisible bat bug
    *Cancel button no longer works in NIS events
    *Two consecutive intro videos are now always different
    *Fixed campaign nis bug related to wrong hero potrait
    *Added the all-new help text system in the create hero panel
    *Fixed the no-name hero bug. Random name generator finally works properly.
    *Fixed the ssrathian building names bug
    *Fixed the Rainbow building crash bug
    *NIS commands AddBuilding and AddUnit now spawn neutrals if mentioned side is not in the game (instead of side 0). Documentation updated
    *Updated some skirmish scenarios

    ******************************** Patch 0.6.2 *************************************
    ******************************** Patch 0.6.3 *************************************
    ******************************** Patch 0.7 ***************************************

    ******************************** Patch 0.7.1 *************************************
    ******************************** Patch 0.7.2 *************************************
    ******************************** Patch 0.7.3 *************************************
    ******************************** Patch 0.8 ***************************************
    ******************************** Patch 0.8.1 *************************************
    ******************************** Patch 0.8.2 *************************************
    ******************************** Patch 0.8.3 *************************************
    ******************************** Patch 0.8.4 *************************************
    ******************************** Patch 0.8.5 *************************************
    Last edited by Patrick_the_Winekiller; 08-09-2015 at 07:29 AM.

  4. #4
    Junior Member
    Join Date
    Oct 2012
    Are there any install instructions? I ran the 6.0 installer, then 6.1 patch, but there's no music and when I start the tutorial I can see no units...

  5. #5
    Senior Member
    Join Date
    Sep 2012
    I am not somewhere, nor nowhere. I just am...
    Are you using Win7? I've heard that you need to run it in XP Compatibility Mode.

  6. #6
    Junior Member
    Join Date
    Oct 2012
    Quote Originally Posted by Faestus View Post
    Are you using Win7? I've heard that you need to run it in XP Compatibility Mode.
    Thx, managed to start playing.
    Some issues:
    1. There are no music tracks in the music folder after installation.
    2. Can't start campaign, says something like this option is not available. I can start only as prologue and can't make my own hero.
    3. Need to enable Num Lock to progress through the dialogs, to choose between points.
    4. Can't get further than the mission where a dragon attacks the knights capital, don't see a further destination point on the map.

  7. #7

    It would help a lot if you would report bugs not here, but on TPC forum. HOWEVER, WHAT YOU SAID ARE NOT BUGS.

    1. Music was intentionally left out in 0.6 due to high storage. If you still want some tracks, download 0.5 full and save the music folder somewhere. Alternatively, you can just copy paste the music folder from original wbc games.
    2. Campaign is not available in beta test. You can still create your own hero for skirmishes. This is intentional.
    3. You can use either numpad numbers, or CTRL+number not on numpad (usually on the upside of standard keyboards). This is intentional.
    4. The prologue ends there (with an optional ending dialogue in Theira, between Sir Melvin, Robert and Paridian). In the future patches there will be more chapters enabled (with more heroes and missions). This is intentional. - you can see the first screenshot in top post is of chapter two, enabled in the upcoming 0.6.2 version.

    Last edited by Patrick_the_Winekiller; 10-15-2012 at 10:01 AM.
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia


    I always had something of a monk in me. Now I know.

  8. #8
    Junior Member
    Join Date
    Oct 2012
    Okay, thx!

  9. #9
    Patch 0.6.2 was just released.


    ******************************** Patch 0.6.2 *************************************

    *Fixed the flying Stone Golem bug
    *Changed stats for all dragons
    *Changed stats for all titans. Now have 1000 hit points, 25 armor and 25 resistance
    *Gave voice to Guardian Skull (wbc1 skeleton)
    *Implemented the new daemon building & tech tree
    *Sallamanders, Imps, Nightmares and Daemons now have no production time but are twice more expensive
    *Summoners can now be trained at keep, starting from level 1
    *Summoners can now blink
    *Removed and reorganized some skills
    *Added some new skirmish and multiplayer scenarios (Helms Rock, Miriade, The River Master, Wheel of Fortune, Goblin City, Roscoe's Revenge, A Land Divided)
    *Updated Kharn Paks Snow and Rivers terrain
    *Added Kharn's 4 improved events pack
    *Implemented the new plaguelord building & tech tree
    *All plaguelord buildings can now be built only in the vicinity of a Hall of Plague (radius 20) or a Plague Pile (radius 10). Exceptions are the Halls of Plague and the Plague Towers
    *Bone catapults can now be produced only at the Hall Of Plague and it requires keep level 3
    *Fixed production cost bug of the Forestmaster
    *Fixed temple Daemon production costs. Now needs 52 gold and 52 metal, with a production time of 90 seconds
    *Implemented the new knight building & tech tree
    *Knights and Knight Lords may now be produced at the Stables
    *Implemented the new dwarven building & tech tree
    *All dwarven and dark dwarven building hp is increased by +5% per number of dwarven buildings on map
    *All primitive races (barbarians, minotaurs & orcs) now receive raiding bonus of original building costs (originally was 100 of gold, metal or stone, depending on raiding race)
    *All primitive races (barbarians, minotaurs & orcs) cannot repair buildings
    *Fixed Recruiting Proficiency help text on create hero panel
    *Added races description for help text on create hero panel
    *Implemented companion system in prologue chapter
    *Robert is now a real Master Squire (350 starting xp)
    *Fixed a campaign companion bug
    *Reworked some chapter 2 scenarios
    *Added Lichking item set
    *Added the Bonus command for campaign dialogues
    *Added the Companion condition for dialogue and campaign dialogue files (.nis)
    *Increased scenario description max length from 70 to 500
    *Fixed ALL graphical glitches related to choice dialogues
    *Implemented the help text in campaign dialogues
    *Implemented the new empire building & tech tree
    *Red Mages and Black Mages may now be produced at the Library
    *Implemented the new undead building & tech tree
    *Slayer Knights are now available to be morphed from Wights
    *Removed Burrow building
    *Modified hero database in an attempt to fix some bugs. Heroes reset
    *Building counters do not reset now when the event condition "Build a building" is satisfied
    *Production counters do not reset now when the event condition "Produce a unit" is satisfied
    *Implemented the new Triggered Victory Condition. Players never win or loose unless a victory or defeat event is triggered
    *Fixed initial Time Magic Sphere bug
    *Added the new Ssrathi nameset for heroes and retinue
    *Implemented the new &vg#; and &vl#; meta lines in NIS files, both campaign and scenario types
    *Added the nis condition crowns0 to test if the player is NOT broke and/or in debt
    *Implemented the new NIS condition opt#gt#. Fully compatible with condition operators (and, or, not)
    *Implemented the new NIS commands Setopt and Addopt for campaign dialogues
    *Implemented the new VAR# meta lines in campaign NIS files
    *Implemented the new Stage command used for jumping at stages in a NIS file
    *Converting armies now blink white on the strat map. Credits to Jodwin
    *The Hero Creation Quiz is now loaded from an external xml file
    *Implemented the new NIS condition varl#gt#. Fully compatible with condition operators (and, or, not)
    *Implemented the new NIS condition var#gt#. Fully compatible with condition operators (and, or, not)
    *Frost Dragon Lairs now produce frost dragons (and dragonliches for undead)
    *Reseting the campaign now resets chapter heroes as well (items, skills, stats)
    *Fixed campaign hero bonus bug: not applying to first mission
    *Changed some hero titles
    *Added the "Hero Bio" and "Reset Chapter" buttons in the chapter selection screen
    *Added the new Pyramid Terrain set
    *Tweaked the nis command Terrain. Documentation updated
    *Modified tutorial files
    *Added the RAND6 value for nis command Setopt. Picks a random number from 1 to 6
    *Implemented the new NIS condition opt#gtopt#. Fully compatible with condition operators (and, or, not)
    *Fixed "Time Magic for All" bug
    *Added two new intro videos, totaling 12
    *Condition type "Victory" now works for campaign companion
    *Added new features: dragon statues
    Last edited by Patrick_the_Winekiller; 11-08-2012 at 08:52 AM.
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia


    I always had something of a monk in me. Now I know.

  10. #10
    I've added the changelog here (figured out that it is quite inaccessible without downloading the whole mod or subscribing to the devblog) and some extra screenshots on the main site.
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia


    I always had something of a monk in me. Now I know.

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