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  1. #81
    Well that's strange, what file(s) might that be?

    As for the scorpion, yes, the mana is there for a future implementation. If you are overwhelmed, play the tutorial and carefully read the popups when creating a hero. Also download Army limit explained.doc
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia

    Cheers

    Steve
    I always had something of a monk in me. Now I know.

  2. #82
    Tomorrow i could check which files are in surplus, as for being overwhelmed, it's not because i didnt' manage to play correctly, but because between your and other mods i dunno what to do before (well it happens in many of my hobbies in truth...).
    Yeah, the army limit is something i didn't recognize as standard, and i was exactly searching for something like a manual for your mod. I was in the protectors website couple of days ago but i paid not much attention to the docs download section :P

    The food production is based still on the buildings? I mean, did you convert army limit to food prod with the same stats of the buildings which increased the army limit?

  3. #83
    For now, yes.
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia

    Cheers

    Steve
    I always had something of a monk in me. Now I know.

  4. #84
    Well, that's all about it.
    I Assume also that all magic skills are now upgraded through the new panel as wbc2 skilltree and if i want to upgrade the skills from the old one i can't (i don't see the +/- icons at all).

    Regarding those size and file number differences between the RAW and the Setup files. I made a list.

    2_nightfall.bik in video 37.891kb
    events folder copied in fonts folder
    debug.out different sizes (suppose it's just natural lol for obvious reason)
    mfc100 various language dll
    in english/campaign there are two xml files which are not present in the setup+patch version
    they are 0 prologue and 1 xxxx something i don't remember now... i suppose remnants of older version maybe

    those extra files in the raw are just leftovers from test or wrong copypaste :/ i suppose, so nothing important at all...

    Thank you for your patience and for now i'm done with the question (you're relieved admit it XD)

  5. #85
    Indeed those are remnants of 0.7. Thanks for the heads up!
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia

    Cheers

    Steve
    I always had something of a monk in me. Now I know.

  6. #86
    The chaos magic spell "increase casting" says it should give 0.5 point x level of the spell.
    So, if i have level 8 increase casting i should get after a succesful casting of named spell a +4 in any random magic school!?
    But regardless how high my increase casting is or if i use empower and such other metamagic spells from arcane spell list it always gives me a +1 (i'm a big fan of chaos magic and expecially of this spell). Is this on purpose?
    The other spells work properly with level increased (for example necromancy gives me more skeletons with more xp etc etc).
    Last edited by Vargas Velasques; 08-16-2014 at 08:17 AM.

  7. #87
    The spell should give +2 only when it is cast (successfully) at level 4. It might be a bug, I'll have to test it out. Please report more bugs at the TPC forum though, since here it risks being lost.
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia

    Cheers

    Steve
    I always had something of a monk in me. Now I know.

  8. #88
    The Protectors has now reached version 0.8.3! Download here!
    Changelog:

    ******************************** Patch 0.8.3 ***********************************

    *Ghoulbone, Darkblade, Fallan, Quinton, Xanthos, Xunthor, Fingers, Esgaleth, Anagain, Smooth Arlin, Princess Daria heroes now have a fixed avatar and voice
    *Scenario description display can now be larger than 5 lines of text
    *Fixed bug in Prologue not showing mission objectives in Theira
    *Implemented the new Wait campaign action
    *Gnolls are now neutral monsters
    *Red and Black mages are now good
    *All barbarians are now neutral
    *All dwarves are now good
    *All titans now have a race tag and are huge
    *Elven Hunters are now wood elves
    *Firebombs are now small
    *All daemons, except Summoner, are now extraplanar
    *Imps are now evil
    *Minotaur Shamans now are of medium size
    *Lightning Hawks are now neutral
    *Oakmen are now of medium size
    *Ancient Treants are now of huge size
    *Implemented the new nis command Choice2. Documentation updated
    *Fixed a bug with grayed choice dialogue not disappearring
    *All swarm units are now evil
    *Added 1.03.25 item pack
    *Fixed scorpion's attack animation
    *Updated Kharn's item pack
    *Fixed a bug where choice dialogue 5 and 6 were not working in game
    *Heroes no longer run if they're on fire
    *The availability of skills is now taken into account when creating a temporary hero
    *AI heroes now invest points in arcane magic
    *Fixed a bug where AI heroes would have more skill points
    *Passive AI now uses special abilities
    *Added new attribute to the nis command Flag. Documentation updated
    *Changing AI from passive now moves the starting location where the hero is (will build base there)
    *Implemented the new nis command Attitude. Documentation updated
    *Added Build and Can't Build speech files for Wisp and Ancient Wisp
    *Implemented the new producing time icon for units and researches
    *Dwarven buildings maximum hit points is now double of original (was triple)
    *Fixed Converting Proficiency bug
    *Reseed is done when traveling or fighting (new items, mercenaries, etc.)
    *Implemented the new campaign action attribute "instant"
    *Added support for higher resolutions
    *No retinue attribute now works for side 0 as well in campaign battle actions
    *Campaign nis actions now take 0 days by default
    *Campaign battle actions now take 1 day by default
    *Implemented the new campaign action attribute "time"
    *All .map elements now support the "condition" attribute
    *Added Paridian in the editor list
    *Added Paridian voice pack
    *Fixed nis bug not resetting choice options
    *Added nis condition varl#eq# and var#eq#. Documentation updated
    *All chapters now have an ending pop-up. Chapters reset
    *Implemented the new nis symbol &name;. Documentation updated
    *Fixed Morph Tower bug
    *Fixed Create Hero Class popup help bug
    *Fixed temple archon not available for knights bug
    *AI now uses Darkstorm spell
    *Improved the Hero Creation popup help
    *Improved the Hero Level Up Spells popup help
    *Leveling up spells now costs 1AP per point
    *Spells now only require previous spells of +1 higher level (was 2x)
    *Implemented the new nis command ProduceHero. Documentation updated
    *Fixed wrong avatar in Chapter 2 dialogue
    *Updated the Pat pack 1 terrain pack
    *AI hero voices are now random (and dependant on gender)
    *Standardized Frostbat stats
    *Added the Summoner portrait for dialogues
    *Fixed bug with nis answer attribute "hidden"
    *Increased item limit per scenario to 64 (was 32)
    *Increased army memory limit to 5000 (was 1000) - fixes crash/bug in late game and allows more units to be added in the editor
    *Increased building memory limit to 2500 (was 500) - fixes crash/bug in late game and allows more buildings to be added in the editor
    *Increased feature memory limit to 5000 (was 1000) - fixes random huge map bug and allows more features to be added in the editor
    *Increased item memory limit to 1000 (was 200) - fixes crash/bug in chest-heavy game and allows more chests to be added in the editor
    *Added new unit: Ancient Giant
    *Added 5 new skirmish maps (Curled Earh, Invasion, Mountain Assault, Rivers, Tides of Pain)
    *Increased actions per location limit to 32 (was 12)
    *Implemented the new campaign condition type checktimemultiple
    *YEAR and DAY modifiers are now displayed in dialogue using &day; and &year;. Documentation updated
    *Updated some chapter dialogues
    *Campaign nis command Diplomacy now has min and max attributes. Documentation updated
    *Added 19 new loading screens
    *Added support for higher resolutions (1680x1050 and 1920x1080)
    *Implemented the new NIS command Setcon. Documentation updated
    *Implemented the new NIS condition setcon. Documentation updated
    *Implemented the new NIS attribute abs. Documentation updated
    *Implemented the new NIS command Showdopt. Documentation updated
    *Implemented the new NIS condition bonus#. Documentation updated
    *Increased conditions per location limit to 16 (was 8)
    *Fixed bug where PassTime command was not updating campaign panel
    *Improved control panels visuals
    *Barbarian racial synergy bonus nerfed. Damage reduced by half (increases over time)
    *Improved neutral AI. No longer ignores close enemies
    *AI now prioritizes Rare Mine conversion as it would with a level 3 ordinary mine
    *Improved AI. Now less ignorant to close threats and no more interuptions
    *AI cannot differ human from AI player. All sides are now treated fairly
    *Spawning Goblins from Gobshooters can now happen during starvation as well
    *Spawning Spiders from Eggs can now happen during starvation as well
    *Fixed bug where Summon Sprite was spawning units in the corner of the map
    *AI now continues fighting during defeat screen in single player mode
    *Improved AI. Now no longer gets stuck in tight passages
    *Improved AI. Now only uses Summoners, Ancient Wisps and Leprechauns for base defense
    *Fixed bug where dialog soundtrack would become noise
    *Added new item graphics
    *Fixed some graphical glitches in the main menu
    *Implemented the new language system
    *Tough towers no longer have double damage and double combat
    *Huge Dragon now has 5000 hp and can no longer level up
    *Summoning Imps and Deamons is no longer restricted by army limit
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia

    Cheers

    Steve
    I always had something of a monk in me. Now I know.

  9. #89
    mine MINE!!! MY TREASURE!!!
    what is a huge dragon???

  10. #90
    It's the WBC1 dragon model. Pretty huge in comparison with the vanilla ones.
    With the import tools in WBC3, we can do it in under 5 minutes... but how to use the tools properly is secret known only to myself, Janeen, and a few ancient monks cloistered in cave somewhere in northern Latvia

    Cheers

    Steve
    I always had something of a monk in me. Now I know.

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