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WARLORDS IV STORY

Prologue: Halls of Stone
From the plains of Ar rise mountains cold, hard, and gray, inhospitable
to travelers and lethal to the unwary. They say that we are shaped
by the lands we call home; but so too is Etheria itself shaped
by those who move across it. Trapped between the cruel lands of
Lord Sartek, Harbinger of Strife, and the wild home of the Arioc
barbarians, the mountains had no choice in their nature. More
timid peaks would long ago have given way.
Delved deep in those mountains lies the great citadel of Duernoth,
and its people are like the stone in which they made their home.
For Duernoth is where the plague first reaved, consuming not only
the lives of the Dwarves but also their joy; and from Duernoth
it was that great armies marched to die in the halls of Drak-Dum,
slain by Gnollish flame and iron. In Duernoth, where once the
children worked their whimsy on ancient gems and shining ores,
now no laughter sounds. And where once only stone was broken and
tools cut only tunnels, now chisel and hammer and Dwarven ingenuity
are set to darker tasks. And where one winding tunnel ends, deep
in the roots of mountains old and merciless, there is a secret
room with doors of stone, where screams now resound with growing
force. . .
For what was hurt must hurt in turn, and evil deserves no less.
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