|
|
|
|
WARLORDS IV SPELLS
|
Growth - (Common Nature Spell)
This is an Invocation that has an instant effect. When
Growth is cast, all of your cities receive an extra turn
of production, which means new units will appear, ready
to serve you.
|
 |
Mandrake - (Rare Nature Spell)
This is a Creature Summoning spell. Creatures can be summoned
to your capital city, or for an extra mana cost into remote
cities and groups. Mandrake, calls forth a special type
of Treant. Like a normal Treant, it has the Warding ability,
but it also has the Death Gaze ability which allows it the
chance to instantly kill an opponent in battle.
|
|
Deathplague - (Rare Necromancy Spell)
This is an Enchantment that can last many turns (or until
an enemy dispels it). While it is in effect, all friendly
Undead creatures gain the ability to inflict disease when
they are in combat.
|
|

|
Bane - (Arcane Necromancy Spell)
This powerful and extremely rare spell is an Invocation
(that means it has an instant one-time effect).
When it is cast, waves of unholy power emanate from the
caster's capital city, slaying good creatures who have ventured
too close.
|
|
|
|